Infamous furniture designer Martino Gamper set out to create 100 chairs in 100 days by retrofitting a stockpile of used chairs into strange and uncanny configurations. Gampers chairs only hint at their essential character as in a dream sequence or a gestur
Infamous furniture designer Martino Gamper set out to create 100 chairs in 100 days by retrofitting a stockpile of used chairs into strange and uncanny configurations. Gampers chairs only hint at their essential character as in a dream sequence or a gestural painting. The closer you look, the closer you come to confronting theexistential dilemmaof Gampers project: that the most solid and humble of all furnitures is nothing but a random constellation of disparate elements held together by a system of belief in their essential chairness.
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